Flow Speak

Currently in development

Flow Speak is an easy to use dialogue system for the Unity game engine.  Accessibility, efficiency, and a complete set of features are at the heart of its design. Features include a visual node=based editor, UI canvas integration, interactive conversations, and more.

While it's still early in its development, many features are planned for the future or in progress right now.  Click below for an overview of the system, along with outlines of both current and planned features.

 
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Rebound (Working Title)

Currently in development.

Rebound is a competitive first-person shooter in which up to 4 players can face-off in a Deathmatch or Team Deathmatch mode.  Each player starts out with a basic pistol, which can be upgraded once thrown it into one of three different types of 'Gun Upgraders' found around the map.

Rebound is currently in development, and is still in its early stages.  Coming soon will be updated gameplay videos with full levels, development blog posts on the 'Articles' page, and more.  You can click below to check out some older videos of the game.

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Battle Guys

More Info Coming Soon

Battle Guys is a 2D platformer demo that features a 2D character controller with custom physics and platforming abilities.  The physics and abilities of Battle Guys are inspired by the unique physics found in games such as Sonic the Hedgehog and Super Meat Boy. Some of these features include a robust wall-running system, variable jumping, air flips, acceleration/deceleration, and more.

This project may be revisited in the future.  I am also considering writing up an article going into more detail about how the character controller's wall running system was accomplished.  Click below for a highlight of some of the key features in the character controller.

 
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